
People and clothing
The goal is maximum accuracy. Thanks to sculptures and paintings, we even know what the typical hairstyles of the time were. Characters will appear clean, and their clothing well-maintained.
The goal is maximum accuracy. Thanks to sculptures and paintings, we even know what the typical hairstyles of the time were.
Characters will appear clean, and their clothing well-maintained. It is our intention to reject the stereotype present in many movies and games that depicts dirty faces and tattered, torn clothing. This stereotype is false for most historical periods but even more so for the Etruscan/Roman era, when personal grooming was considered of utmost importance.
The costumes take their cues from the patterns and designs found in ancient frescoes – though a few compromises were necessary. Etruscan attire originally featured wide, flowing fabrics that created elaborate drapes and folds, and to keep the game running smoothly, I had to scale down or simplify some of these designs.
For the hairstyles, I drew inspiration mostly from statues. The game is set several decades before Greek fashion swept through the Etruscan world: long, pointed beards, flowing locks, and braids still defined the Etruscan look.
