
"Rasna" was imagined, written, and created by Matteo Bordini

Matteo Bordini
"Rasna" was imagined, written, and created by Matteo Bordini:
"History, architecture, archaeology, nature, adventure, and ancient tales — my greatest passions came together in this creative journey.
The sheer amount of work and the challenges involved made it feel almost like madness. Yet the days I spent wandering through the ravines and forests — the very places that would become part of the game — imagining the characters beside me and hearing their dialogues take shape in my mind, are moments I’ll never forget.
Breathing life into the Etruscan world — even within the limits of a solo indie project — meant turning a dream into reality. I believe that’s what carried me through the hardest parts of the journey."
Collaborators who made this project possible:

Lorenzo Moricchetti
Lorenzo Moricchetti is C++ programmer, he made the gameplay mechanics work whenever the story I had written seemed to make everything impossible.
The entire combat system is also thanks to him.

Alessia
After gathering a collection of the best-preserved Etruscan frescoes, I needed an illustrator who could repaint them, restoring them to life as they might have looked 2,500 years ago. Alessia, an illustrator I found online, took on that task with great skill.
Alessia su Istagram
Special thanks to:

Vincenzo Doboloni
Known as Mastro Cencio, for allowing me to 3D-scan his Etruscan ceramic works and for designing the decorative motifs for the reconstructed necropolises.
www.mastrocencio.it

Roberto Paolini
Known as Pithos, for also allowing me to 3D-scan his beautiful Etruscan ceramics.
www.pithosriproduzioniceramiche.it

Giulio Ranaldi
For his invaluable advice, suggestions, books, and endless knowledge, helping me truly understand the Etruscan civilization.
And heartfelt thanks to the many friends who supported me in countless ways, including:
Alessio Sorrentino, Pino Pulitani, Marco Placidi, Luigi Plos, David Isidori and Alberto Brunelli.